﻿/////////////////////////////////////////////////////////////////////////
//                                                                     //
//    MTGProject - A Magic The Gathering Networked Environment         //
//                                                                     //
//          Copyright (c) 2008-2009 by The MTGProject Team             //
//                                                                     //
// This file is part of MTGProject.                                    //
//                                                                     //
// MTGProject is free software; you can redistribute it and/or         //
// modify it under the terms of the GNU Lesser General Public          //
// License as published by the Free Software Foundation; either        //
// version 3 of the License, or (at your option) any later version.    //
//                                                                     //
// This library is distributed in the hope that it will be useful,     //
// but WITHOUT ANY WARRANTY; without even the implied warranty of      //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the       //
// GNU Lesser General Public License for more details.                 //
//                                                                     //
// You should have received a copy of the GNU Lesser General Public    //
// License along with this library; if not, write to the Free Software //
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA           //
// 02111-1307, USA, or contact the author(s):                          //
//                                                                     //
// Ruben Acuna <flyingfowlsoftware@earthlink.net>                      //
//                                                                     //
/////////////////////////////////////////////////////////////////////////

using System;
using System.Collections.Generic;
using System.Text;

namespace MTGProject
{
    public interface IScriptICard
    {
        PlayerController MyController
        {
            get;
            set;
        } 

        void OnResolve();
        void OnPayCost();
        void Start(ICard card, PlayerController controller);
    }

    public interface IScriptCardSorcery : IScriptICard
    {
        CardSorcery MyCard
        {
            set;
            get;
        }
    }

    public interface IScriptPermanent : IScriptICard
    {
        void OnTap();
        void OnUpkeep();
        void Update(Observation message, object sender, object cause);
    }

    public interface IScriptCardCreature : IScriptPermanent
    {
        CardCreature MyCard
        {
            set;
            get;
        }

        int ActivatedAbilities
        {
            get;
        }

        void OnAttacks();
        void OnBlocks();
        void OnDeath();

        int TransformDamageTaken(int amount);
        bool HasKeyword(CreatureKeyword keyword);
        void ActivateAbility(int number);
    }

    public interface IScriptCardEnchantment : IScriptPermanent
    {
        CardEnchantment MyCard
        {
            set;
            get;
        }
    }

    public interface IScriptCardLand : IScriptPermanent
    {
        CardLand MyCard
        {
            set;
            get;
        }
    }
}
